ALGHANIM, FIRAS,LOTFI (2013) Investigating the Impact of Co-located and Distributed Collaboration Using Multi-touch Tables. Doctoral thesis, Durham University.
|PDF - Accepted Version|
With the intention to study the role of new interfaces in multi-user applications, multi-touch tabletops are investigated to examine if they effectively aid their users in working together synchronously. Multi-player games are selected as a case of collaborative work. Early studies of distributed multi-touch tabletops did not cover the HCI related aspects associated with multi-player games, especially in distributed configuration. The performance, collaboration, and usability aspects of HCI are studied in this research. A simple multi-player maze game has been designed and implemented over two connected and physically separated multi-touch tabletops. The aim of this work is to investigate the effects of distribution on players performance, collaboration, and usability of multi-player games over multi-touch tabletops, compared to playing in a co-located condition. Groups of participants have been randomly selected and assigned to play the game in pairs under two conditions: co-located where two players are playing the game on the same table, and distributed where they are playing the game but on separate tables. The collected data is statistically analysed to test for differences between the two conditions, as well as the differences of the strength of the correlation between the underlying factors. The results indicate that, in general, the differences are not significant for such type of applications if a simple and efficient communication mechanism is provided for the players in the distributed condition. Players expressed almost the same level of usability engagement and enjoyment for the two conditions. This may have a strong impact on the HCI aspects when designing such type of applications on the future.
|Item Type:||Thesis (Doctoral)|
|Award:||Doctor of Philosophy|
|Keywords:||multi-touch, tabletops, distribution, user performance, user collaboration, system usability, user study, within-subjects design, multi-player games, HCI, communication, efficiency, accuracy, contribution balance|
|Faculty and Department:||Faculty of Science > Engineering and Computing Science, School of (2008-2017)|
|Copyright:||Copyright of this thesis is held by the author|
|Deposited On:||18 Jul 2013 11:30|